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  Al-Qadim
Birthright
Dark Sun
Dragonlance
Eberron
  Forgotten Realms
Greyhawk
Lankhmar
Mystara
Oriental Adventures
  Planescape
Ravenloft
Spelljammer



A flexibility of the Dungeons & Dragons rules means that Dungeon Masters are free to create their own fantasy campaign settings. For people world health organization wanted the pre-prepacked setting where to play, TSR, Wizards of the Coast (WotC), and more publishers stand created several settings where Five hundred&D games can be based. A select few come standard sword and sorcery environments, while others borrow Oriental, Telephone exchange U.s., swashbuckling, & possibly space-travel themes.

As of 2005, only Forgotten Realms & Eberron come existence supported by fresh products from either Wizards of the Coast. Up to date Dragonlance lesson (&, until recently, Ravenloft poop) is existence by more corporations via outsourcing.

Official campaign settings
Which are actually official D&D campaign settings published or licensed by TSR or WotC. A few come there are no yearn published or even offically licensed, though a lot use at times active fan bases.

Greyhawk: The foremost publisheFive hundred setting for D&D, created by D&D co-creator Gary Gygax. Greyhawk is Gygax's original campaign, expanded into an official punt supplement & greatly expanded upon by owning numbers of supplements. Greyhawk is the "default" setting for a Third Edition ruleset (that is, a rulebooks come written assuming the players come campaigning in the Greyhawk setting) however supplements come there are no yearn actively published.

Blackmoor: The original campaign of Five hundred&D's other co-creator, Dave Arneson. Blackmoor wwhen actually create500 before Greyhawk, however freed instead as a 2nd supplement to D&D after Greyhawk. Blackmoor was late mass produced section of the distant past of Mystara. Around 2004, Blackmoor was once more published by Arneson & Zeitgiest Games. These are as well begin as the Massively Mutiplayer Role-Swimming Game or even MMRPGF (a nature and severity of dwelling campaign).

Dragonlance: The foremost complete fancied gloexist as to be deliberately produced & marketed as an RPG supplement, by having product tie-linkup (novels, role-swimming modules, statuette, etc.) prepared & made whenever it was number one freed. A profits of the Dragonlance series encouraged role-swimming gage producers to invent & market extra fabricated punt worlds. Created by Tracy Hickman & his wife Laura, using heavily tie-tie to the novels by Tracy Hickman and Margaret Weis.

Forgotten Realms: Created by author & punt designer Ed Greenwood as his personal campaign & detailed inside an extended series of articles inside Dragon Magazine, this campaign became the setting virtually all popular by having 500&D gamers in the 1990s. These are besides a setting of a heavy total of novels, featuring among others the popular characters Drizzt Do'Urden, Artemis Entreri, and Elminster. Many more campaigns keep close at hand been attack the Realms globe of Toril: Al-Qadim: the fantasy Arabian setting, by using djinny, primary wizards, holy assassins, & a land unified by belief in the power of Fate. A land, known as Zakhara, is placed touching a southern border of a continent of Faerûn, the independent landmass of the Realms. Kara-Tur: An oriental setting based loosely in mythic & mediaeval Japan & China, introduced in the original Oriental Adventures rulebook. A setting was one of these days situated on the eastern edge of Toril. Maztica: An environment west of Faerûn that parallels Pre-Columbian Mesoamerica.

Dark Sun: A setting according to a coarse desert globe of Athas, that draws heavily inspiration from either novels prefer Dune, which was once a lush planet teeming by using life, however which has since been stripped of its fertility by uncontrolled apply of defiling magic, although the little branch of magicians known as preservers tends to maintain life & in the end restore the aboriginal voluptuousness. The world is dominated by psionic powers like than magic, rendering it the unique flavor among campaign settings.

Ravenloft: A gothic horror setting originally created for an escapade module, Ravenloft, so expanded into an entire series & campaign setting. Ravenloft itself spun off into an 1890s sub-setting called Masque of the Red Death. When years of production by TSR & WotC, Wizards licenced Ravenloft to White Wolf Game Studio, creators of the horror game Vampire: The Masquerade, under its Sword & Sorcery label, but rights have recently returned to Wizards of the Coast.

Birthright: the setting where a players took in the powers of the divinely-empowered rulers of nations, by using emphasis on tactical gameplay by owning a wide scope.

Council of Wyrms: A setting that allowed players to play dragons when characters.

Mystara: A campaign setting that evolved from either a B & 10 series modules. Unlike more settings, "The Known World" got ascended immortal beings instead of gods. Mystara got a brief do when the "default" setting for the non-Advance500 editions of D&D, and the Blackmoor setting was later retconned to exist in Mystara's distant past. Red Steel/Savage Coast: the swashbuckling-themed spinoff of the Mystara setting that revolved in the area of a wizardly curse that afflicted everthing characters. Red Steel was originally freeFive hundred within the boxed placed for D&D, but was later revised and released online for free as the Savage Coast for AD&D.

Lankhmar: TSR released a setting according to the Fafhrd and the Gray Mouser stories by Fritz Leiber. A corrupt city of Lankhmar on the planet Nehwon is the starting place of gr& dangerous undertaking filled by using mystery and deceit.

Planescape: A setting that crosses a many "planes of existence", as originally developed in the Manual of the Planes. A setting crossed Victorian era trappings with the pseudo-steampunk design and attitude. Planescape win plaudit on its unique visual aspects, products of creative person Tony DiTerlizzi.

Spelljammer: A setting depending inside "wildspace", the fantasy version of outer space in which special sailing ships fly across the space according to definitive notions of the universe.

Kingdoms of Kalamar: A campaign setting designed & by Kenzer & Company through the only license given to produce actual D&D material since the creation of the Open Gaming License and the D20 System. A Kalamar setting is half a dozen mortal sub-races on the world of Tellene. Eberron: The newly official D&D'setting. WotC held the contest for fans to pen a virtually all originative freshly setting, the reward existence a publication contract. Keith Baker's Eberron won, & by using extra project by WotC's R&D department, the setting was released in 2004.. a setting will require place inside a globe in which the indweller may produce have of magic when technology.

Wilderlands of High Fantasy grew from either a officially commissioneFive hundred D&D material from Judges Guild in the 1970's and 80's including The City State of the Invincible Overlord. These are presently existence published for Third Edition by Judges Guild.

Living Campaigns
Living Campaigns are campaigns that involve hundreds to thousands of role-players from either around the world, sharing one campaign setting. Dungeon Masters could obtawithin dangerous undertaking in the vibrant, active campaign setting. Players potty build characters, advance the children around case & forge relationships by owning fellow gamers from either around the world. A [http://www.wizards.com/default.asp?x=rpga/welcome RPGA Network] sponsors many residing campaigns. A RPGA diarrhea dwelling campaign games at conventions, back times & more gatherings in the world. A virtually all popular of the [http://www.wizards.com/default.asp?x=rpga/play/campaigns Living Campaigns] is [http://www.wizards.com/default.asp?x=lg/welcome Living Greyhawk].

Others use involved a Living City set in the Forgotten Realms, Living Force for the Star Wars Roleplaying Game, Living Spycraft for the Spycraft RPG, and Living Death for Masque of the Red Death. Outside corporations often sponsor a creation & administration one settings.

The Grey Ghost
Character, player, and game information. Also with game-related art.

Layonara
3rd Edition gameworld with information for pen and paper and online players.

Kingdoms of Kalamar
Publications and new releases for the medieval fantasy world of Tellene. Includes a setting overview and information about Living Kingdoms of Kalamar tournaments.

KaranBlade
Information on the Terra Proxima gameworld, including characters, deities, history, and spells.

Book of Ataniel
Information on Douglass Barre's fantasy gameworld, including history, characters, maps, an encyclopedia, and related fiction.

Blackmoor: Home of the Ancients
Home of an unofficial gazetteer for the Blackmoor campaign setting.

Pantheonic Dreams
Home of the world of Canton, a fantasy realm for D&D 3.5. Site hosts a message board for development news and playtesters.


Games: Roleplaying: Genres: Fantasy: Dungeons & Dragons: Second Edition: Campaigns
Games: Roleplaying: Genres: Fantasy: Dungeons & Dragons: Third Edition: Campaigns
Games: Roleplaying: World Building: Created Worlds




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